HyperVoxels is a sub-pixel volumetric rendering technology that ray traces continuous virtual surfaces that can be perturbed with various hyper-textures, or algorithmic textures that allow for extremely detailed 3D surfaces. HyperVoxels surfaces are integrated with the LightWave 3D 5.6 rendering engine to support ray-traced reflections, refractions and shadows.
HyperVoxels technology provides a geometry-efficient tool for LightWave 3D users, who can more easily render organic effects such as fluids, rocky surfaces, rusted materials, and other worldly phenomena. Previously, animators either avoided these types of effects or used a laborious combination of morph targets, displacement maps and bones that too often missed the mark for the intended effect. Other enhancements: Steamer Shader, Stereoscopic rendering, Natural shaders collection (for creating snow, water, and rusted surfaces), Stereo Composer (generates a red/blue-shifted image for use with stereoscopic glasses ).
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